The City Itself
The Sea of Pillars
The Big Alley: A singular vast food court. The stalls are so dense that you don't need a boat. But those are just the storefronts. An adjacent pillar contains a neighborhood's worth of kitchens and workspaces hot as hell (and full of angry devils). It's also the best place to buy wholesale ingredients.
The Tree of Plenty: In a quiet courtyard turned ninety degrees sideways there is a tree with seven hundred different grafted branches from fruit trees across the universe maintained by a small order of traveling monk-botanists. The tree's fruit is reputed to have magical properties (but nobody can agree on the details). The Abbot is an odd chimpanzee with access to arcanoneural devices dreamed up by the Divine Intelligences and corporations in the lower rings of the City. He is surprisingly well connected and is often involved in illegal or questionable dealings. Rumored to be a former executive at a large corporation.
The Vending Machines: If a local says the vending machine, they're referring to this one (there are several throughout the neighborhood). The machines sell almost anything that will fit through the front of a standard vending machine dispenser from canned coffee to 26mm gyrojet ammunition. It will ask for payment in services (you'll know in your heart what you have to do and that there will be consequences if you don't). The case is usually decorated with a spray painted yellow smiley face. A lifeline to the desperate with inscrutable goals.
The Brass Dome: A massive structure partially buried in the wetland muck. The inside of the dome is a place of supernatural darkness. An order of blind monks, the Order of the Huntsman Spider makes their home here along with all sorts of dreadful predators hunting in the gloom. It also supports several small no-questions-asked settlements when even the Sink isn't anonymous enough.
The Chapterhouse of the Laughing Knights: Also known as the Order of the Skua, the Laughing Knights (after the bird's "hah-hah-hah-hah!" call) are the most feared among unionized pirates. They are in perpetual conflict with other organized criminal groups and in addition to the support of the MHGL&S, they've got solid but often tense ties to down-ring megacorps who consider them to be better than any possible alternative. They follow a code of kleptoparasitic chivalry; the knightly trappings aren't just for show.
The Office of Traffic Control: Keeping track of all the ships coming into and going from the city is an uncountably complex affair. The OTC does plenty of normal work on tugboats and with radio sets but it's most famous for the small army of spotters and observers who can climb anything with a set of binoculars and a radio to provide a set of eyes. Unsurprisingly the OTC is also a great asset to union pirates; a street-level operation cannot hope for resources like these.
Cable Box: It turns out that the universe is lacking in uniform electronic and digital standards. The Cable Box is your best bet if you need the hardware or software required to access a particular type of digital media (local services exist too). Like much of the thankless work required to keep the gears of the universe turning, it draws many devils. The devil nicknamed Dongle (real name unknown) manages the store. Many-limbed, many-eyed, ancient, and a connoisseur of arthouse cinema and obscure music. Any complex services require payment in kind (get her a particular movie, track down a 20-inch disk drive for her, etc.). Old Man Red makes his home in the store's basement. Like devils, dragons are closely tied to the demiurge and the world of Matter. This dragon hoards cables and adapters.
Meat Stipend: No flag. No neon sign. No tourists allowed. Claims to be the best heavy metal venue in the universe. It's definitely the best one in the ward (which is pretty close). It's also an informal support group for cyborgs, meat horrors, and lab experiments run by Five Honest Ghosts.
The City of Lights: A tourist destination for down-ring people who don't care to venture too far into the ward. Equal parts sanitized tourist traps; walking bus tours, souvenir shops, overpriced pizza and illegal vice and blood sport. Corporate law enforcement is omnipresent but locals still come here because it's one of the few reliable places to get things that can usually only be obtained down-ring including ANIs and other DI gift technology. Also a great place to do some property crime if you're confident you can get away with it.
Turbinetown: The Sea of Pillars may be rough but nobody wants for electricity here. In addition to power generation, this is where synthetic fuel and plastic gets made from sludge fished out of the sea. Full of workers' dormitories and corporate security with several wholesale raw materials markets. A no-go area for anybody with a union card. The shipping megacorps may be reasonable enough but the manufacturing corps here will shoot anybody who looks like a labor organizer.
Eret's Rare Books: Eret, the shop's custodian is unusually friendly, impossibly well-read, and one of the only places for the living to rent a room if they miss the last ferry. You can buy all sorts of rare books here but Eret doesn't want trouble; look elsewhere for anything truly dangerous.