Friday, January 29, 2021

THE WHIZ, THE SCOUNDREL, AND THE APPRENTICE

 


Here are 3 more classes.  Do with them as you will.


THE WHIZ

Brilliant with a towering ego.  But when things don't go your way, everything is likely to come tumbling down around you.  You might be a skilled hacker or talented xenoarchaeologist but you are just as likely to be a superb sniper or ace pilot.  

"I AM INVINCIBLE!"
-Boris Grishenko, Goldeneye

STATS: +10 SPEED OR +10 INTELLECT

SAVES: 30/30/25/30

SKILLS: 1 or two Whiz skills; 3pts 

WHIZ SKILLS AND STRESS: Pick one master skill or two expert skills.  You gain an additional +5% when using that skill (or skills) but take 2 stress every time you fail a skill check.  On a critical failure, roll on the panic table.  


THE SCOUNDREL

You exist at the margins of society, badly adjusted to polite society and never able to fully settle down.  You're a bundle of unhealthy coping mechanisms and street smarts.  You might be a criminal but you're just as likely to be a hardboiled cop. 

Star Wars, Episode IV


STATS: +10 SPEED

SAVES: 35/30/35/30

SKILLS: Rimwise, PICK TWO: piloting, driving, athletics, computers, 2pts

STRESS: Your minimum stress can never drop below 3.  


THE APPRENTICE

Prospect


You are student, still carrying your technical manuals or educational tapes with you.  You are inexperienced, fragile, but bounce back much faster than others and adapt to your circumstances with surprising grace.

STATS: +5 to any ability (may pick during play); +5 to any ability if you reach level one

SAVES: 40/25/25/30 (if you reach level one, you may add +5 to either your body or fear save)

SKILLS: 3pts AND 2pts to spend during play.  If you reach level one, you gain one extra skill point) 

STRESS: You have advantage on fear saves to relieve stress and anyone else using psychology or theology to help you recover stress does so with advantage.  



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