Mostly out of curiosity to see how a fully sleeved party of level 2 character looks in practice with some of my own custom equipment. We're assuming that this party's employer has spent several MCR on their behalf. All the characters except Nur have elected to use one minor improvement to clear their stress. Collins has elected not to spend that money right away but he's got a great death insurance policy. Matilda's sleeve is the second cheapest but she's brought two spare bodies. Nur has merged with her chimera but spent an extra point on resolve.
MATILDA (ANDROID)
Android/Infiltrator Chassis
PATCH: "El Corazon" (anatomically correct heart)
TRINKET: Baphomet Bobblehead
TRAITS: Religious, amateur ornithologist
BASE STATS: 33/38/31/33
SLEEVE STATS: 38/38/31/38
(+5 Combat, +5 Strength)
BASE SAVES: 24/85/40/29
SLEEVE SAVES: 28/85/44/34
RESOLVE: 1
SLEEVE ABILITIES:
- With 24 hours and appropriate specialized 3d printing technology and feedstock, Matilda can alter her appearance to mimic that of any human provided she has detailed reference images. She can alter her height from 160cm to 180cm and her weight from 50kg to 100kg.
- Matilda can mimic any voice she has heard before provided she has a suitable reference (at least one minute of recorded voice).
- Matilda's unarmed attacks are treated as scalpel attacks
SKILLS
Linguistics, Computers, Mathematics
Combat Training, Zero-G, CQC
CYBERNETICS (3):
Hot-swappable brain (1)
Retractable Monoblade (1)
Terminal Jack (1)
EQUIPMENT:
INFILTRATION LOADOUT
(Includes, among other things, concealable body armor (+5%, not reflected in stats), revolver, cutting torch, and lockpicks)
Smart Rifle (1 magazine)
Hacking Deck
OTHER:
2 hirelings (subsapient androids) in Consolidated Robotics "Hessian" sleeves (as marine hirelings with -5 instinct and no loyalty stat). Can be directly controlled with a 50m fiber optic cable (leaving Matilda unconscious) or operate autonomously. They are stupid and do not always behave predictably.
COLLINS (TEAMSTER)
Chimpanzee Uplift/Baseline
PATCH: "FRONT TOWARDS ENEMY"
TRINKET: Black credit card for collapsed interstellar bank (bloodstained)
TRAIT: Fidgety, large family
BASE STATS: 32/45/32/34
SLEEVE STATS: N/A
BASE SAVES: 34/35/34/35
SLEEVE SAVES: N/A
RESOLVE: 1
SLEEVE ABILITIES:
- [+] on checks involving climbing and [-] on checks involving endurance running
SKILLS
Zero-G, Mechanical Repair, Heavy Machinery, Military Training, Athletics
Explosives, Engineering
CYBERNETICS (3):
Chembalancer Graft (1) (advantage on body saves vs addiction, advantage on many save vs poisons and drugs).
Terminal Jack (1)
Blackblood (1)
EQUIPMENT:
EXCAVATION LOADOUT
Bonesuit (as APOF exosuit but made of meat and requires terminal jack, not reflected in stats)
Foam Gun
NUR (MARINE)
Human/Horizon "Werewolf" Sleeve
PATCH: Chessman (Castle)
TRINKET: Birthday card (signed by coworkers)
TRAIT: Always late, Overpacks her bags
BASE STATS: N/A (Intelligence 29)
SLEEVE STATS: 42/43/29/43
BASE SAVES: 25/30/35/40
SLEEVE SAVES: 25/32/37/44
RESOLVE: 2
SLEEVE ABILITIES:
- [+] on checks involving senses,
- IR vison, and integrated phased-array radar (counts as 1 cybernetic slot)
- Subdermal armor -- +4%, reflected in stats (counts as 1 cybernetic slot)
- Unarmed attacks deal 3d10 (reflecting multiple claw and bite attacks)
SKILLS
Military training, CQC, Zero-G, Athletics
Firearms, CQC
CYBERNETICS (4 - 2):
Terminal Jack (1)
ONE SLOT UNUSED
EQUIPMENT:
EXTERMINATION LOADOUT (battledress not reflected in armor save, not carrying SMG)
Smart Rifle (4 magazines)
Pneumatic ram (4d10 melee, knockback, major boost to breaching doors)
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