Saturday, January 2, 2021

IMPROVING MOTHERSHIP'S STARSHIP SYSTEM (PART III): CARGO TABLES

 
Here are some example cargos to pick up.  Note that all of them get you the same shipping rate as any other cargo.  That's how the process works.


1d10 Cargos in a FRONTIER Port

1. Hundreds of tons of gold.  While asteroid mining has dramatically depressed the price of precious metals this is still an expensive cargo.  The colonists are attempting to rush this shipment to market to crash a local commodities market in a trade war with a rival colony.  If you don’t arrive on time they’ll be ruined instead.  

2. Enriched uranium (not weapons grade).  

3. Exotic wildlife (alive).

4. Exotic wildlife (dead, prime cuts only).

5. Steak.

6. Indentured laborers (hundreds).

7. The entire population of a failed colony.  Tight-lipped about why they’re leaving, cite NDA.

8. Solar cells.  

9. Various agricultural products.

10. Aggregated cargo.  Manifest looks boring, surprisingly short.


1d10 Cargos in a CORE Port

1. Chrome.  Specifically, hundreds of tons of prosthetic right arms in all shades and for every type of primate (you aren’t sure what happened to the left arms and are too scared to ask).  

2. Lots of sleeves and a corporate security detail guarding them (this cargo is DANGEROUS because it is so valuable).  Destined for a high-radiation world that burns through billions of credits worth of sleeves each year.

3. Laser cutter power cells (this cargo is DANGEROUS).

4. Cassette tapes.  The manifest says you’re carrying at least 5 million of them, mostly synth pop albums.  These tapes infringe another corporation’s intellectual property and are therefore ILLEGAL.

5. Synthetic diamonds for industrial applications.

6. Books.  Mostly outrageous romance paperbacks.  Your broker seems embarrassed.

7. Several flasks of antimatter for (genuinely) legitimate scientific applications.  Because this cargo is in support of a secret project and must not be declared to customs it is ILLEGAL.  Antimatter is also DANGEROUS.

8. Nuclear weapon components.  Not radioactive or dangerous.  ILLEGAL at destination port due to economic sanctions.

9. Colonists (several thousand).  

10. Warp drive parts and one security android guarding them.


1d10 Cargos in a MEDIUM Port

1. Fullerene cable – an entire hold full of the stuff.  A deceptively boring cargo—bulk nanotubes are actually very valuable to pirates for their practical applications.

2. Aviatrix clothing.  High-end fast fashion.  Also makes stylish vacuists and fetish gear.  Late delivery is unacceptable – trends move very quickly.  Charter is very friendly; gives you free samples, large-denomination gift cards in addition to your negotiated rate. 

3. Children’s toys.  Crates and crates of fragile battery operated crap that needs to arrive before a major local holiday.  

4. Finished textiles.  Usually not profitable to ship by space but these are the best of the best.

5. Cheap guns.  For resale to local security forces and gun nuts.  Gun snobs in the party will likely turn up their noses – these are crap.

6. Aggregated cargo.  Manifest is too long to read through so you didn’t bother.  

7. Consumer electronics.  Mostly midrange laptop computers.  Charterer has thoughtfully packed them without batteries which makes securing this cargo much easier for you (and cheaper for them).

8. Bales and bales of boring (legal) marijuana.  Charterer is an insufferable bioconservative hipster who goes on at length about the virtues of organic living.  Your broker also hates him but he’s very reliable.

9. Dried fruit – really good dried fruit (mostly dates and apricots).  Approached directly by the charterer who seems gregarious but a bit shady.  But his check cleared.

10. Car parts (mostly brakes).  If you mishandle this cargo you might get asbestosis.  


1d10 Cargos to Carry on the Side

1. 4000 doses of Sycorax (your cut is 200kcr but the cargo worth at least 3mcr if you sold it on the street yourself).  If the shipment doesn’t arrive at its destination, the Golyano Il Bratva will hunt you to the ends of known space.)

2. 10 custom-made smart rifles and a small crate of match-grade ammunition (deals 1d10+1) (20kcr for prompt delivery, guns have a street value of 200kcr).

3. A single prototype chimera sleeve in a specialized cryopod going to an inconvenient destination (1mcr for prompt delivery – no payment if late).

4. A lieutenant in a local organized crime syndicate.  (pays their fare with 250kcr in drugs, guns, software exploits, and false identities but probably worth at least that much in cash to the people they’re running from). 

5. A unique painting headed to the gallery of a wealthy collector (50kcr but you have to deal with the obnoxious android tasked with guarding the painting).

6. 50,000 doses of a hideously potent psychotropic drug in a single 1-liter flask (500kcr for prompt delivery and no questions, street value of at least 10mcr.  If you thought the Golyano Il Brava was a bad enemy to have, these guys are worse).

7. An android liberation movement activist (can’t pay you but has a great deal of valuable knowledge about the inner workings of many corps).

8. An exotic pet destined for the household of a senior executive.  (20kcr, very cute).

9. A sealed pod – just drop it off in hyperspace and don’t ask any questions.  (10mcr).

10. Seeds of an heirloom potato plant – original Martian stock (1kcr and the eternal gratitude of an elderly gorilla uplift specializing in exobiology and baking really good cookies).


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