Stuff lying around in my notes. As much for my reference as yours.
MELEE WEAPONS
PNEUMATIC RAM [800cr] -- 4d10; 2 charges per gas cartridge. -10 to armor saves. 1mdmg if used on delicate vehicle components, break down most ordinary doors without a check. Warden should punish misuse severely (e.g. use in vacuum without proper bracing will send you flying).
GAS SPIKE [250cr] -- 3d10 as the blade injects CO2 into wound; 5 charges per gas cartridge (when the gas canister is empty). -5 vs armor saves. On critical, target panics; a very cruel weapon.
MONOBLADE [20kcr] -- 4d10, amputation on a critical hit, amputation of own limb on critical miss
RANGED WEAPONS
EMAG FLECHETTE [5kcr] -- 2d5 * 10; 3(6) shots. Damage scales as combat shotgun without knockdown or knockback. Completely silent.
BURST FIRE SMART RIFLE [15kcr] -- 2d5 * 10; 2(5). Bonuses as regular smart rifle.
ARMOR
BONESUIT [200kcr] -- HERE
COMBAT SPACESUIT [20kcr] -- As Advanced Battledress but disadvantage on most fine-motor tasks; you won't be picking locks in this. Can mount two oxygen tanks. Integrated thruster pack provides advantage on some Zero-G checks.
CONCEALABLE VEST [500cr] -- +5%; hard to spot.
LIGHT INDUSTRIAL EXOSKELETON [1kcr] -- +5%, double carrying capacity
OTHER GEAR
SHAPED BREACHING CHARGE [200cr] -- Destroys most standard doors. Damage as frag grenade to vehicles. 4d10 to anyone standing too close to the door.
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