Friday, January 29, 2021

ODDS AND ENDS: RANDOM WEAPONS, ARMOR, AND EQUIPMENT

 Stuff lying around in my notes.  As much for my reference as yours.


MELEE WEAPONS

PNEUMATIC RAM [800cr] -- 4d10; 2 charges per gas cartridge.  -10 to armor saves.  1mdmg if used on delicate vehicle components, break down most ordinary doors without a check.  Warden should punish misuse severely (e.g. use in vacuum without proper bracing will send you flying).

GAS SPIKE [250cr] -- 3d10 as the blade injects CO2 into wound; 5 charges per gas cartridge (when the gas canister is empty).  -5 vs armor saves.  On critical, target panics; a very cruel weapon. 

MONOBLADE [20kcr] -- 4d10, amputation on a critical hit, amputation of own limb on critical miss

RANGED WEAPONS

EMAG FLECHETTE [5kcr] -- 2d5 * 10; 3(6) shots.  Damage scales as combat shotgun without knockdown or knockback.  Completely silent. 

BURST FIRE SMART RIFLE [15kcr] -- 2d5 * 10; 2(5).  Bonuses as regular smart rifle.  

ARMOR

BONESUIT [200kcr] -- HERE

COMBAT SPACESUIT [20kcr] -- As Advanced Battledress but disadvantage on most fine-motor tasks; you won't be picking locks in this.  Can mount two oxygen tanks.  Integrated thruster pack provides advantage on some Zero-G checks.  

CONCEALABLE VEST [500cr] -- +5%; hard to spot.  

LIGHT INDUSTRIAL EXOSKELETON [1kcr] -- +5%, double carrying capacity

OTHER GEAR

SHAPED BREACHING CHARGE [200cr] -- Destroys most standard doors.  Damage as frag grenade to vehicles. 4d10 to anyone standing too close to the door.  


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